References for Bongard Problems and Related Topics
Note: this page is part of this set
of pages on Bongard problems
Publications:
- Bongard, Mikhail Moiseevitch.
(1970). Pattern Recognition. Rochelle Park,
N.J.: Hayden Book Co., Spartan Books.
Original publication: Проблема
Узнавания, Nauka Press, Moscow, 1967. Note:
What later became known as “Bongard problems” appear
in the Appendix of this book.
- Foundalis,
Harry E. (2006). Phaeaco:
A Cognitive Architecture Inspired by Bongard’s Problems.
(Note: large PDF, 14 MB.) Doctoral
dissertation, Indiana University, Center for Research on
Concepts and Cognition (CRCC),
Bloomington, Indiana.
- Hofstadter,
Douglas R. (1977). “56 New Bongard Problems”.
Unpublished manuscript. Available through CRCC. Note:
These problems are now available through my index page, as problems #101–156.
- Hofstadter, Douglas R.
(1979). Gödel, Escher, Bach: an Eternal Golden
Braid. New York: Basic Books. See pp. 646-662.
Note: This book introduced Bongard
problems to a wide audience in the so-called “Western”
world.
- Hofstadter, Douglas R. and
the Fluid Analogies Research Group (1995). Fluid
Concepts and Creative Analogies: Computer Models of the
Fundamental Mechanisms of Thought. New York: Basic
Books.
Note: In particular, see pp. 212–216
for a description of the Slipnet, the long-term
memory component of the FARG architecture, which is
employed in Phaeaco, too.
- Hofstadter, Douglas R.
(1995). On
Seeing A’s and Seeing As. Stanford Humanities
Review 4,2 pp. 109–121.
- Hofstadter, Douglas R.
(1997). Le Ton beau de Marot. New York: Basic
Books. See pp. 84-86.
- Linhares,
Alexandre. (2000). A glimpse at the metaphysics of
Bongard problems. Artificial Intelligence,
Volume 121, Issue 1-2, August 2000. See pp. 251–270.
Note: One of few publications that delve
deep into the essence of Bongard problems. Part of this
article includes Linhares’s critique of Saito &
Nakano’s approach to solving BP’s.
- Maksimov, V. V. (1975).
Система, обучающаяся
классификации геометрических
изображений (A
system capable of learning to classify geometric images;
PDF, 3 MB; translation from the Russian: Marina Eskina),
in Моделирование Обучения и
Поведения (Modeling of Learning and
Behavior, in Russian), M.S. Smirnov, V.V. Maksimov
(eds.), Nauka, Moskva. See pp. 29–120. Note:
Maksimov was a colleague of Bongard’s.
- Montalvo, Fanya S. (1985).
Diagram Understanding: the Intersection of Computer
Vision and Graphics. M.I.T. Artificial Intelligence
Laboratory, A. I. Memo 873, November 1985. Note:
Tangential to Bongard problems, only. Montalvo proposes a
set of graphics primitives for human-computer
interaction, and uses Bongard problems proposing to infer
such a set of primitives.
- Saito,
K., and Nakano,
R. (1993) A Concept Learning Algorithm with Adaptive
Search. Proceedings of Machine Intelligence 14
Workshop. Oxford University Press. See pp. 347–363.
Note: This is the RF4 algorithm, which
claims to have solved “41 out of 100 Bongard problems”.
But, see Alexandre Linhares’s formal critique
of RF4, cited above. See also my
informal critique.
Web links:
- A review paper by D. R.
Hofstadter. (Also mentioned in the references, above.)
Reviews DRH’s ideas on A.I., pattern recognition,
Bongard problems, and other interesting topics, including
the Letter Spirit project (developed by Gary E. McGraw
[part 1], and John
Rehling [part 2], at CRCC).
- Joseph
A. L. Insana’s pages on Bongard problems, and his
page on meta-BP’s.
- What used
to be a Bongard problem generator, by Luis Alfonso
von Ahn, but now appears as a dry page announcing a
defunct direction of the “CAPTCHA project”.
BP-related games:
- The New
Eleusis game: played with cards, where “scientists”
try to guess the rule thought of by a “god”. Note:
Have you ever wondered why web authors enjoy
shuffling web pages and URLs around, killing links
worldwide? Me too. I swear there used to be a neat New
Eleusis page. Perhaps someone with superior web-search
skills can find out and let me know.
- Zendo:
played with actual 3D pyramid-shaped pieces, where a “Master”
thinks of a rule, and “students” try to guess it by
constructing configurations (called “koans”) with the
pyramids (each “koan” corresponds to a Bongard box,
in other words). Seems to be fun!
Last Update: 01/15/23
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